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01102019

The first day of October has come and gone without incident. Probably for the best, I reckon. I worked a bit more on the cliffside although, judging by the most common reactions to it, I think that I’ll have to finish up the actual rappelling mechanics for the concept to really become legible. I’ll start working on the animations tomorrow and, if I can get them finished, I’ll run a mockup and see how it looks. Part of me feels I should be working on more critical mechanics and systems – there are so many things that aren’t built yet – but hopefully I can wrap this up sooner rather than later. I’ll commit to this until tomorrow: if I can’t get it looking right by the end of tomorrow I’m moving on to something more concrete and important (most likely firestarting). 

Speaking of which though, this month, as an extension of Inktober, as well as in the interest of preparing for the trailer, I plan on focusing more on visual-oriented stuff: new animations, new locations, etc. It’ll be good both for output and for maintaining a steady sense of tangible progress on a day-to-day basis, as I’m beginning to get real tired of seeing the same two or three rooms all the time (as I’m sure others are as well). By the end of this month I plan on getting at the very least the first ring of the world map finished in its entirety. It seems pretty daunting at the moment but I figure if I dedicate a weekend or something to producing a bunch of environmental assets, the rest of the work should fit fairly nicely into a span of four weeks so long as I’m able to maintain a steady pace and not get distracted. Speaking of distractions though, Breakpoint comes out in two days…

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