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November has come, as they say, and with it a considerable drop in temperature, down to freezing. The storms cleared overnight but left in their wake an entire forest of bare trees. It feels like winter’s already come.

I got a decent amount of work done today on animations, although the latter half – erecting the framework, tying down the guylines, and then the entire disassembly (although I’ll worry about that part later) – are still yet to be finished. I have to implement the stakes tomorrow morning (or whenever I get around to it, just some time tomorrow), although the spacing on them will be complicated: I’m thinking about spawning with the foundation for the tent four invisible objects at each corner – hard-mapped, of course – and setting each of those as an interactive binary trigger which in turn will, upon player input, switch the player state. That’s probably the simplest solution, although maybe not the most elegant. 

Whatever, elegance is overrated.