02012020
First post of the new decade! A lot of things have happened over the past two days, some pretty bad, but mostly very good. I launched the trailer and Kickstarter campaign on midnight of New Year’s Eve under a spell of anxiety so intense I felt like vomiting and had to lie down on the floor afterwards. It’s been doing very well so far, I think, although I feel as if the momentum is subsiding a bit. That’s natural, of course, although I’m a bit concerned since it also feels like I’m beginning to run dry on my connections. Well, there are still 28 days remaining as of today, so who knows what can happen. I’m still waiting on Steam to stop fucking around and approve the store page but once they do, that’ll be the first major update I’ll write for the Kickstarter campaign. I think that’ll give me a better understanding of the commercial feasibility of the game through wishlists, although I don’t feel that confident about it for a number of reasons, some more substantiated than others. In any case, we’ll see how it goes from here. It’s been going well so far and as long as I maintain optimism and a healthy sense of commitment, I think it’ll continue doing okay.
This morning I awoke to news of a minor personal tragedy in my family which initially appeared to be a lot worse than it eventually (at least for now) turned out to be. I spent the morning in a rather grim and contemplative mood but thankfully it lifted and I was able to get a decent amount of work done on new assets for the outpost, which I want to focus my attention on for the next couple of weeks. Tomorrow I’m gonna brush up on miscellaneous assets – stuff like floor tiling and decals, etc – and then start separating the layers into individual objects. Once the foundation and walls are set and I’m able to layer them properly I’ll start working on individual animations and functionality for all the furniture objects. A lot of work ahead, but at least it’s steady…