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02102019

I’ve begun working on the cliffside scene proper now, and started by adding some tall trees, which feel more appropriate to the geography and come in two variations: a single shorter tree and a small cluster of taller, thinner ones. 

I also finally got around to fixing the issues with the water effect by individually drawing each object instead of the entire application surface to the reflection, which gives me a lot more control on top of eliminating the weird positioning that previously plagued the effect. Now all that’s really left to do re: the water is to add ripples for walking, as well as rain. I also need to turn down the gain on the footstep audio for walking through water, as it’s disproportionately loud, but that should be very easy and straightforward. Lastly, I’m thinking about adding an effect that simulates the depth of water, although I’m not really sure how I’ll begin doing that, or if it’s even worth the time. I think I’ll work on all of those water FX tomorrow, and hopefully if I’m able to finish, I’ll finally get to work on the animations for rappelling, which I hope to be able to show off this Saturday.