04012021
A slower day, didn’t get around to doing my rooms for the day after all. I did however finish up the sub-lighting effect that I started yesterday – most light sources, but most noticeably the torch, now have a soft darkened gradient around their edges, which fades out appropriately according to the time of day – as well as the visibility system for interactions: interaction prompts will still appear, but the text will be dimmer and potentially even illegible in the absence of nearby light sources, whether that’s the player-mounted ones, or exterior ones such as fires. I spent some time figuring out whether I wanted to just hide the visibility of the prompts, or completely disable interaction altogether. Ultimately I ended up going with the former, as the latter proved to be a bit too cumbersome to implement properly, both design-wise, and technically due to the weird masking issues on the light textures themselves.
I hope tomorrow I can get back to working on the environment.