04042021
Felt awful today, but persisted through it and spent some time organising my immediate priorities for the next week (or two, but hopefully not that long). I think for the rest of this month, or at least the part of it I can/am willing to look ahead to anyways, I’m gonna be focusing exclusively on overhauling the game’s existing interfaces, including building new ones to accommodate a few more mechanical nuances.
Next week (tomorrow), I’m going to start with the sensor interfaces, getting one done every two days max. That includes initial design, and spritework for each of the three repair procedures. I hope to have at least four interfaces completely done in terms of design, graphics, and audio by next weekend.