spncryn/log

Menu

04072019

Independence Day. I mostly just worked on graphics for 03, nothing particularly noteworthy of mentioning. A lot of the work for this project progresses pretty slowly: not necessarily because it’s more difficult in a technical sense (although I suppose this could be considered a different kind of difficulty) but because so much of this game is conceptual. Coming up with all the different scenarios and their implementations is, for all intents and purposes, a seemingly arbitrary process dependent almost entirely on how I’m feeling that day. Although I think my mood has become more consistent in general – possibly as a result of my prolonged (although relative) isolation – it’s still very difficult for me to consistently maintain a stable enough state to work on a project involving this much emotional investment. Well, I suppose I have no other choice but to work on it. Hopefully in persisting through it I’ll be able to improve my resolve overall.

Leave a Reply

Your email address will not be published. Required fields are marked *