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05032020

Spent most of today working on the map for the game. The general layout has now been finished, and the only thing that’s really left to do is plot out specific locations and adjust for topographical variation (specifically elevation, which is gonna be a real challenge to communicate). The current map is a 20×20 grid… which means that I’m potentially looking at over 400 rooms upon completion if I stick to this layout. That’s a pretty fucking wild number – even adjusting for the fact that several hundred of them will be generic forest layouts – and I should probably tone it down a bit. We’ll see though…

I started the Warlords of New York expansion for The Division 2 tonight. It’s superlatively good in nearly every sense, and I’d say it definitely represents the peak of the series’ accomplishments heretofore. Playing it has helped inspire me to work on my own stuff, which is very rare for a game these days; I’m looking forward to experiencing the rest of it over the next few weeks.

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