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05042022

A bit of a slow day, although I’m satisfied with today’s work overall. I worked on finishing up the remaining item descriptions within the outpost, and imposing the proper restrictions on when they’re available to view based on Avery’s location. I was also able to implement a somewhat-interesting feature that allows the player to view the outpost’s system clock while indoors, which saves me some time from having to work on the security camera footage as a means of checking the time outside for right now.

I’ve come to realise that there’s a lot of work left in the tutorial which I failed to account for. All sorts of systems that need to be introduced to the player. I’ve created a new document with a list of all the things that need to be taken into mind, as well as a revised timeline that spaces the more complex functions out and gives the player a bit of agency in between learning new systems.

I don’t think it’ll be difficult work, but it certainly pushes the schedule a bit. Mostly, that’s my own fault for procrastinating so pointlessly last month. But in a way, I feel like it’s given me room to figure things out and approach them more carefully, which is why I was able to determine that my previous outline had been insufficient in the first place. I dunno. I feel okay about the pacing, but I’ll have to talk to my producer about it. I’m sure they’ll be expecting a build soon as well… I’m not sure what I’m going to send in yet, but worst-case scenario, I’ll just package what I have now as is and send it in tomorrow.

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