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05072020

Instead of working on the firestarting interface like I planned, I instead decided to just bite the bullet and get the per-room save/load system for objects done for good. It was probably one of the most frustrating technical challenges I’ve faced heretofore and not a single moment of it is is what I would describe as anything close to “enjoyable”; but thankfully it’s finished and seems pretty stable.

Tomorrow I’m gonna start building the new framework for the firestarting stuff. Much of it uses stuff that’s already implemented so I don’t imagine it’ll be too much of a problem: I imagine I’ll just have to draw the new animations/graphics and do some slight tweaking. I also would like to redo the animation for setting up the fire a bit; it doesn’t look great right now.

Last night I also finally got around to implementing the Tumblr API for my site, and successfully set up the post fetch and archive. It took a while to figure out and was somehow simultaneously more and less frustrating of a process than I predicted… but at the end of the day I got it done and I’m pretty satisfied with the results.