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06042022

Solid progress today, I’m pretty pleased with the amount of work I was able to accomplish. I managed to implement all the necessary components in the opening area, including a few bonuses like an animation for interacting with Rebekah’s cairn, and a staggered prompt which allows the player to have different sequential interactions with the cairn. (It’s a very simple “system”, that I’ll most likely start using much more from here on out.)

I also made a few general optimisations, including condensing a lot of the loose FSM scripts into a single master script containing all of the individual functions, which has reduced the visual clutter of the script tree; as well as compressing a number of the ambient tracks, resulting in a significantly lower file size.

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