07012021
Today was the first day I actually got my five rooms done! Hopefully I’m able to continue with this.
I also got a lot of additional work done, improving the procgen system used to generate the generic forest sections. I added a few new variations of dead trees and various brambles for the underbrush, and rebalanced the placement algorithm a bit. The result is a much more “natural”-looking forest I think, with a lot more diversity in terms of both distribution and types of flora: now I just gotta work a bit more on improving overall legibility for the player…