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07032022

Minor progress today. Started working on the sprites for the small variant of the microphone. I’m not sure if I’m going to include the larger variant, but for now it remains an option. I’ve come to realise that I may not actually need as many variants of sensors in terms of the breadth of diversity; but rather, I may benefit more from building a few (perhaps three, maybe even four base models) and then iterating upon them with variations based on things like damage levels. I’ll discuss it with production this week. I’d like to have all the spritework done by the end of tomorrow so I begin implementing later.