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07062021

Added two new sets of walking/idle animations, the first for operating handheld devices (stuff like the EMF meter), and the second for checking the watch. 

The watch only has idle animations so far; I think I’ll have it so that using the watch exists as its own separate state, which cannot be done while walking or engaging in any other activities. This way, I can make two subsets of idle animations without having to deal with the much more complicated walking animations: one for day (in which she’s just looking at the watch) and one for night (in which she’s using her other hand to depress the nightlight button). 

Lastly, I think I’ll add a timer that automatically puts away the watch after a set amount of time (probably around one in-game minute), or if Avery moves.