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08062019

Successfully implemented player and object directional shadows, despite believing just yesterday that I couldn’t get that shit figured out. Now, not only do nearly all objects cast shadows, but the shadows are relative to the position of the sun, which moves in the sky (note that the top of the screen represents cardinal SOUTH). Although it’s unrealistic for the player’s shadow to remain fixed at all time relative to the sun (especially at night) regardless of closer light sources, I’m strongly thinking about keeping it anyways as a means of telling time without having an actual time display. We’ll see how I feel about it when I wake up later today though…