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08072020

Continued working on UI for firekit, and implemented full interaction up until the point of closing (whether due to a successful setup of elements or because of player input). I’m not gonna write much more because it’s too goddamn humid and I feel horrible but it’s basically done now. The only stuff I have left to do is to implement checks for if Avery actually has the items in her inventory, and to make the animations for each of the igniters as well.