spncryn/log

Menu

08092022

Started working on assets for the trailer this afternoon. The bulk of it is animations: I’m trying to keep as much of the footage for the trailer contained to stuff that actually appears in the game, rather than complementary stuff I have to build specifically for this. Helps keep things focused, and saves me some work in the long run as well. If I work diligently, I may even have a content-complete first draft by the end of the weekend. We’ll see.