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Today’s meeting was very productive. I came away from it with a much clearer sense of what I’m going to do with both the plotting and pacing. The part I was struggling with the most – how to onboard the player in a way that simultaneously feels seamless within the fiction, while also serving as an effective introduction to the game itself – has seemingly been resolved almost completely in a way that, in retrospect, feels deceptively obvious.

I’m going to spend tomorrow developing some new content for this month’s update.

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