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10072020

Some kind of tropical storm passed by today, bringing with it a whole lot of rain and wind. The temperature dropped considerably and the air was cool; but the humidity is still horrible, and in fact may have even gone up as far as I can tell. Either way though, it still feels absolutely wretched to do anything: I have a lot of trouble falling asleep, and basically doing anything at any point of the day is a constant struggle against the discomfort of seemingly universal humidity.

In any case, I spent the day cleaning up a bunch of miscellaneous QoL + backend fixes for the firestarting activity, including separating the ring and the fire base itself (allowing the fire base to be built independently from the ring eventually). I’ve changed the overall way in which the post-fire stuff is handled: once the fire is extinguished, a pile of ash is left over, which Avery can either choose to bury, effectively “clearing” the pit for either disassembly (or for whatever reason, reuse); or use as the base for another fire. All I have left to do for tomorrow is to add in the audio tracks I made for a handful of miscellaneous actions and UI prompts, and I should be done.

At some point, I plan on adding in the remaining features, which include stuff like drying clothes (which temporarily lifts Avery’s willpower), and heating up / preparing rations. Those require a whole lot more systemic work though…