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10082020

It got very hot again today. I drank a bunch of Rolling Rocks real fast this afternoon and ate almost an entire full bag of Cool Ranch Doritos along with it and to be honest, I don’t feel so good right now. Hopefully it’ll pass overnight…

The foundation for foraging – at least for insects currently – has been successfully implemented. Avery can now search for ingredients anywhere, either via a keyboard shortcut or through the action menu, and different locations/times of day will produce different material yields (including nothing). The UI for it right now is a bit stark but I’m currently working on drawing up unique sprites for each of the ingredients. It’s coming along quite nicely, better than I initially expected. I’m quite pleased with the result so far, and hope to be able to finish it within the next day or two.

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