10092020
Started working on the interior a bit earlier today but got distracted with an interesting new visual effect I discovered while messing around with the shader stack, trying to see if I could implement a slight chromatic fringe. I’ll have to experiment with it more tomorrow but I spent the afternoon setting up the technical foundation, which should be ready to go tomorrow: now it’s just a matter of figuring out how I want it to look and work with the existing systems.