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10092023

I felt a bit calmer today. I cleaned my room. I was able to get a couple of hours of work done in the early evening. Cleaned up the appearance of the basement entrance and interior. The sifter has been animated as well; all that’s left furniture-wise is the oven, and grinder, both of which are fairly static and require little advanced animation. I will need to create some sounds for everything… I also have to block off the generator room. Tomorrow I would like to completely finish up the basement, including all of the interactions with the worm farm. I don’t know how feasible it is — I feel doubtful — but I’m sick of working on it any further.

That, in effect, leaves one day to work on all of the computer interface interactions, and another to work on miscellaneous interactions (mostly animations) around the outpost, before I have to submit to QA for testing. I hate submitting builds. I’m also considering the possibility of slightly expanding the amount of area accessible in the demo (mostly around the cliffside), and removing the restriction preventing the player from navigating away from the outpost cell once they’ve entered it, in order to encourage the player to look around a bit more and gain a sense of the diversity and scale of the environment.

It’ll be a squeeze, but at this point, that seems like the only way things get done. I actually wouldn’t mind it too much, if only I didn’t have to constantly concern myself with the pressure of a mostly useless middleman. But I guess that’s just the cost of things. Whatever.