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A more productive day: I woke up pretty early, at exactly 0700, and worked steadily until about 1300. I managed to successfully draw and implement the roof for the outpost, as well as adding external details to the front wall; which now means the exterior of the outpost is more or less entirely complete. I’m thinking about adding some additional structures such as the water cistern and the sewage treatment operation, but those might work better when placed into their own separate rooms. For now though, the exterior is finished finally; now, onto the interior…

I also managed to implement a number of smaller but still significant changes to the backend, including:

+ Added a new variety of generic bush

+ Added new sound effects for the outpost’s outer and inner seals

? Reversed the angle of the sun, which previously implied an inverted polarity in which the bottom of the screen was geographic north; the shadows now display at such an angle where the top of the screen represents geographic north

? Redesigned the collision masks of all the buildings, so that the player can now properly walk behind the back wall and be appropriately occluded

I also finally got the Platinum trophy for Siege today! At long last…

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