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13022020

A mildly productive day. Woke around 0800 but just stayed in bed and stared at the ceiling for another two or three hours. The sky was filled with fog and darkness all throughout the day, casting a dim pallour upon the day’s activities. Regardless, I managed to implement a number of smaller but still important changes, most of them QoL-related including:

+ Created and implemented new animations for opening doors (might go and significantly rework this some time very soon to look more natural)

+ Initialised a number of furniture objects as physical instances

? Finally fixed the occlusion masking shader which allows the player to appear as a silhouette behind doors in interiors

The money from the Kickstarter finally cleared and came in, although it’s gonna take a few more days to process probably. Tomorrow I’m gonna start writing up the release for the campaign about my plans moving forward, and a projected timeline. It shouldn’t take too much time, I imagine (famous last words)… I’ll probably release that for #screenshotsaturday. 

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