13072020
Too tired right now to do a proper full write-up but I spent today working on three new rooms, as well as a random flora generation engine which populates empty generic rooms with various flora. It makes building some of the more isotropic spaces much easier, although I still have to figure out an optimal horizontal density. I also have to figure out a way to save each chunk to the main save file once it’s been generated (or maybe I don’t… we’ll see how it feels) but otherwise it seems to be working pretty well.