14042021
First productive work day in a while, although I ended up staying up way too late because I lost track of time (it’s now 0540). Significantly expanded the motion camera UI, including a much-improved label-based navigation experience consistent with other systems, and developed a general framework for all the repairs moving forward. I’m starting work on a sensor radar device now which will help the player locate sensors in the immediate vicinity. It’ll vibrate when Avery enters a world cell with a sensor within it, and pinging it will return both its type and current status.