spncryn/log

14052025

Heavy rain. Spent the workday continuing to fix bugs and clean up old code. The game now seems to launch and run without any issues once again. I need to start looking at some pretty extensive optimisations soon though; performance on the workstation is shockingly poor. Part of it is definitely a limitation with the hardware itself, which was an intentional choice when I purchased it; but I was not prepared for it to be this poor. After some cursory observations with the profiler I’ve determined that a massive source of the slowdown is the amount of draw calls the game is making per frame, which is obviously problematic as it’s simultaneously a core function of the game, and I know very little about how to go about resolving it.