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14062020

Started working on new areas earlier but quickly got distracted by fixing some weird visual bugs, nearly all of which had to deal with volatile surfaces that I failed to properly clear up. I went through my code and – at least to the best of my current ability – cleaned them up. I haven’t been able to reproduce any of the issues I was facing earlier since, so hopefully I actually managed to fix them for good…

I also implemented a pretty straightforward dynamic letterboxing effect that gradually eases in/out the margins when moving from areas where the letterboxing shouldn’t be present (ie near precipices) to areas where it should (ie within the forest), and vice versa. It looks pretty good and does a good job I feel transitioning between the spaces somewhat naturally.

Gotta do the write-up for this month’s update tomorrow…

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