spncryn/log

14082025

Turns out the save system that I spent two days working on ended up being a complete waste of time because I fundamentally misunderstood how the systems underlying it worked. I decided to just completely revert it, and instead focus on cleaning up the existing variables based on the lessons I learned from setting up the struct system, to improve legibility and ease of declaration and save-load in the future.

Also reworked and cleaned up the animations for the notebook, and implemented full interaction for them. I have to figure out how to lay the text out on each page (as well as what to actually put down text-wise…) and how to handle the page transitions. I’ve been working steadily but slowly as of late. I’m not optimistic the game will be done by the end of this year, but I am not actively not trying to think about that right now, and instead just focusing on work I can do.