spncryn/log

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14112020

Finally, a productive day of work at last. I spent the entire day completely reworking the UI backend after realising that this entire time the game has been scaling improperly in full-screen, resulting in a very slightly warped image which I only noticed after starting work on the meditation UI.

This also had the unintentional benefit of allowing me to start using high-resolution fonts, which look quite good in my opinion: I’ve officially made the full switch over to IM FELL English from Batang, and am quite satisfied with the results.

Lastly, I completely redid the action menu, moving away from a list-based design to a radial design. It’s much more intuitive to use, and easier to work with from a backend perspective as I can now freely switch out radials based on context (plus, it also just looks better). I still have to fully merge over all the existing menu-based functionality to the new system, and I also think that I’m going to swap out the text for icons, both of which I plan on taking care of tomorrow. And it’s already the 15th, meaning I’m gonna have to write a new update as well…

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