spncryn/log

15102019

No in-engine work today, but I got the animation done for sparking and igniting the disposable lighter. I think the spark and flame effects could use a bit more touch-up – the animation on them is a bit awkward right now in terms of the pacing – but otherwise I’m feeling pretty good about them. Implementing them into the game once they’re done shouldn’t be difficult at all: I’ll need to create a new UI element for it as well as a randomiser for the probability, but other than that, the actual fire pit assembly is basically already done. I hope it goes as smoothly as I’ve just written it…