16032020
I spent some time today working on the caloric system. I’ve decided to simplify it a bit after all – previously I had planned to allow Avery to overeat and accumulate stored calories in the form of body fat, but I felt that would’ve been too complicated both to implement and to understand when playing (not to mention the kinda absurd proposition of someone gaining substantial amounts of reserve fat in a matter of days), so I instead reduced the caloric bank to a fixed value which is determined at the start of the game, and which will serve as a backup supply allowing Avery to starve for a bit without incurring substantial damages. The system is all set up and basically complete as far as implementation goes, but I didn’t get around to actually testing it in-game so I’m gonna get that done tomorrow and then start working on implementing food like I’d initially planned yesterday.