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16122019

Small but significant update this morning: implemented Steam integration (the game now shows up in the Steam library, although there’s no store page info as I’ve obviously yet to publish that), and created a new icon and splash screen for the game. I also sent in the Kickstarter for review – a process that apparently usually takes around two to three days, but which, much to my surprise, was cleared almost immediately after submission. I don’t know if I just got lucky or if their approval process has changed and the information page just hasn’t been updated accordingly, but whatever the case, I’m glad that I encountered virtually no friction here. 

On a semi-related note, I’ve decided to push back the release date of the campaign and Steam page to early next month. Not only does it give me more time to work on assets for the trailer, but it also works better from a strategic point of view. Releasing around the holiday season as it turns out would have been a pretty risky maneouvre. 

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