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18042022

The weekend wasn’t as productive as I’d hoped it would be, but I’ve made progress regardless. The boot sequence is functionally complete; although I still have to create one more load sequence after the login, and make a decision on whether the password will be concealed on entry (as it actually is in its real-world equivalent), or if I should make a concession to players unfamiliar with the customs of a terminal and just have it display as asterisks. 

I think working on the CPBE is really gonna grind my sense of momentum down, so I’m going to build the framework for it first along with a bunch of fill-in prompts, and then revisit it later. It would do me well to remember that the whole point of all this, at least at this point, is to address the prior lack of a tutorial. As long as this section is able to accomplish the baseline minimum of teaching players how to interact with the game, then I can come back later and revisit it for improvement.

The hardest part at this point is really just maintaining the necessary perspective to stop dragging on details, and start actually laying real foundations for what’s to come. There’ll be time later to make it all prettier; but I can’t improve something that does not yet exist.