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Continued work on the shoreline today. I settled upon a decent enough solution I think for transitioning to the horizontal bank, but I still have to figure out the specifics of how to work with the contours of the bank itself: as well as how I’m going to justify cutting off the player’s movement once Avery reaches the “end” of the playable map. I have some ideas currently but the issue is mostly just ensuring consistency with the adjacent areas. I feel like I’m picking up speed again in terms of my ability to work overall. I still need to fix my sleep schedule though.

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