19042021
Felt like shit today for some reason, but I was able to get some work done tonight regardless. I started off by improving the interface for the detector a bit, changing the font and adding in an additional screen for cells with no sensors active. I then implemented the sweep that allows the player to detect sensors by sending out a ping. When the sweep encounters the sensor in that room, it beeps, and terminates the wave, allowing the player to approximate its location by the amount of time in between the initial XMIT and the RECV.
Tomorrow, I’d like to tweak the functionality a bit so that players must first send out an initial ping per cell to determine if there are any sensors in it, starting with a blank screen (or, if I can get the persistence working, the screen from the previous ping). Currently it immediately displays whether the room has any active sensors in it, which I feel is a bit too easy.