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19102019

Every time I enter the date I find myself astonished by just how quickly time slips away. I guess it’s one of those things you just don’t notice until it’s already too late to do anything about it. The next time I look, maybe the year will already be over…

Anyways, there’s no use dwelling on it too much. 

I spent most of my working hours today preparing the #screenshotsaturday post, which involved mixing the audio for the lighter and addressing a whole lot of unexpected and annoying bugs that I didn’t foresee. There’s not much use going into it because frankly I don’t even remember what most of them were, just that they were incredibly frustrating to fix. The implementation as a whole is still really underwhelming, both for digging the fire pit and lighting the fire: the animations are unacceptably rough and the process overall just feels really clunky and doesn’t feel good. I’m gonna spend some time tomorrow touching up on the most obvious bugs – mainly related to inconsistent disengaging after the lighting animation as a result of shitty unorganised code on my part (what else is new) – but after that I’m just gonna leave it for the long list, and move on to something else. The other firestarting equipment, maybe, and then after that, food…

I’ve also decided to start writing some public posts about various mechanics and their implementations. My reasons for this are twofold: first, to give potential audiences a taste of the levels of technical complexity the game operates at, which is a good few steps above the vast majority of other games; and second, to start (hopefully) showcasing the more mechanical systems of the game (including aforementioned levels of technicality complexity) and how much it differs from traditional survival-type experiences. I also imagine it’ll help me stay focused through the duration between posts, which I’m planning, at least for now, to be roughly biweekly (or every two #screenshotsaturdays). We’ll see about that, though. The first post will be about firestarting, and I’m targeting a release for next Saturday…

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