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Month: April 2019

29042019

Last day of the month. I hardly feel like any time has passed at all: the entirety of it has just gone by without any kind of friction or presence whatsoever, which I suppose in some sense is not a bad thing but in another, I can’t help but feel disappointed.

I spent two hours today making two interfaces that players will most likely look at for all of maybe two seconds, if I’m lucky. Granted, I kinda figured that would be part of the deal – even when I started doing all this – and at the end of the day, I don’t mind it that much; still, though, it certainly doesn’t inspire much confidence either when I think about it too much. I suppose then the best thing to do would to try my best to just not think about it in the first place…

Tomorrow, I’m gonna transition back into full-time writing (or at least I’m gonna try). I’ve been spending a lot of time on visual stuff which is good for showing off and all but it’s too easy to get trapped in a false sense of progress, to which I believe I’m already beginning to succumb. 

28042019

Back on schedule… at least for today. Woke up around 0700 but didn’t feel too tired throughout the day, which was (is?) a good sign. These past few days have seen a return to colder, wetter skies. I struggled for a bit to figure out whether I wanted to work on writing (6.0 has, yet again, not been released…) but ultimately decided against it. Probably for the best, anyways: not that I would’ve gotten much out of it. I did get a good amount of work done on drawing the pop-up ads, though, and the backend also works well. With that in mind, I’d say that I’m actually decently satisfied with progress today.

This week, I accomplished none of the goals I set out for myself last week. This was due to the unusual malaise with which I was overcome throughout the literal entirety of the week. Taking this into account, for next week, I’ll retain the same objectives, but lighten my expectations: 

– 6.0 is still the major priority in regards to writing and I will work on it as soon as I am in a sufficiently proper mood 

– the narrative framework for We Are Young still has to be laid out but writing-wise, for now, it takes second priority to finishing and releasing 6.0

I’m deferring the spec document for now, both because Abdullah won’t really be available until later in May (finals and all that), but also because I figure I’ll get to it anyways in the process of constructing the narrative framework, so I’m not too worried about it. 

27042019

Another pre-emptive entry. I’ve been feeling like total shit these past few days. I don’t know what it is… maybe it’s the weather. Whatever it is, I’ve completely lost momentum. Progress has pretty much just ground down to a halt. The thing is, it’s not burnout, or a creative block, or even just straight depreciation of interest; I don’t feel creatively worn out or anything like that. It’s that I feel very, very tired on a physical level – like something’s actively sapping my energy.

26042019

An early post today, but that’s because at this point, I’m pretty much certain I will do absolutely nothing for the rest of the day. I woke at 0720 to the sound of heavy rain, stayed up for about an hour doing absolutely nothing, and then, feeling too absent to accomplish anything, I went back to sleep. Over the next six hours, I proceeded to wake up and fall back asleep, each time falling under stranger and stranger dreams that, despite being extremely vivid in the moment, I can no longer remember in the slightest. 

In short, I’ve done absolutely nothing today.

I’ve been feeling extremely tired and drained these past few days. There’s something unusual going on that I can’t quite pinpoint, but I’ve been absolutely gripped by a complete lack of motivation that’s become physically disruptive. I don’t know what this is, but I hope it goes away soon.

25042019

Real late log “today”, I had the entire day free yesterday but for some reason just never bothered writing it. I guess I was just too tired. I spent some time working on the lines for a new environment, which I hope to be able to have done some time next week (it’s a bit more complex than last time, and will be a challenge, to say the least). I also go the text window UI working properly, which is actually pretty significant.

I feel as if my progress has slowed down considerably, although in reality, I think the initial rush has just subsided a bit; that, of course, combined with the fact that i’ve been working more on backend stuff lately, and consequently have less visual progress to show (or if I’m being truly honest, it means I don’t have nearly as much stuff to post on Twitter). I’m not gonna let it discourage me, either way.

Or, well, I’ll try not to, at least.

24042019

Last day of work this week. I’m not entirely sure how but I’ve gotten practically no work done on writing whatsoever, and half of the week has already gone by. Working at the restaurant has taken a considerable toll without a doubt on my energy on a day-to-day basis, even on the days I’m not working. I certainly failed to take that into consideration… but I can’t give up now though. My credit card debt is slowly but surely building and I’ve got less than $100 left between outstanding debt, my debit card, and my savings account. I guess this is the life I’ve chosen for myself now, though.

23042019

Today was my off day, I go back to work tomorrow. While I didn’t work any writing today like I planned, I did learn how to do something new today in GM, which was both unexpected but also very productive as now, with a little bit of work, I can overcome GM’s shity font handling and get my text looking exactly the way i want it to look. I’ll do a write-up either later tonight (probably not) or tomorrow, it’s very brief and straightforward so there’s not much to cover. 

I woke up today at 0730 for whatever reason and stayed awake the entire day somehow. I don’t exactly feel poorly rested, or even tired; just mildly out of touch with my physical sensations. Hopefully it doesn’t affect my work performance tomorrow… 

22042019

Woke up at 1500 today (well, got out of bed, that is; but it’s more or less the same thing), spent about half an hour sitting around doing nothing, and then went to work. Basically, I didn’t do anything today. Hopefully I can resume progress tomorrow.

21042019

I actually did manage to finish the main menu by the end of the weekend! In a rare streak of effectively unbroken productivity, I managed to work throughout the entire weekend and now not only do I have the finished interface, but also, I actually feel like I understand some things better than I did before by virtue of actually taking the time to work through the blunt technicalities. On top of that, I also managed to get a whole lot of progress done on 6.0 the other night; it’s not quite ready for release yet, but it’s definitely getting there and now that I’ve managed to get past the initial drag of starting up again, it’ll be a good deal easier to get going over the week. Speaking of which, for next week, I’d like to:

– Release 6.0 (for real, this time).

– Lay out a rudimentary narrative framework for We Are Young

– Finish the spec document for Abdullah (and for myself as well). 

I’m feeling pretty optimistic about the chances of all of these things being accomplished for once. Hopefully I’ll be able to continue maintaining good progress, and (probably more importantly) good spirits.

20042019

A bit of a late post, but late is better than never, I suppose. Sawyer came over this afternoon and we spent a few hours working on stuff together. He’s been working on a student project as of late. It was nice seeing him. I got two out of three major elements in the top toolbar working; the last one left is the Options tab, which will most likely also be the most difficult to implement. I have two shifts next week, so I’m gonna have less time to dedicate towards mentally taxing work. Hopefully I’ll be able to finish up the main menu completely by tomorrow. I should also draft some more visuals at some point…

19042019

Another productive day. I was able to finish off the major elements of the main menu (on stream, as well, which has proven to be far more effective at improving concentration than I would have thought), which means the next step is to start working on either the backend for the card shuffle (and the interface too, although one step at a time), or the initial narrative framework. I’ve spent the past week doing a lot of UI and visual and coding stuff; I think it’d be best to take a break and start working on writing again, which I’ve neglected for a good month and a half, probably more, now. This weekend, I’ll take a brief break, and then transition back into writing next week.

Speaking of which…

I still have yet to even touch 6.0, despite telling myself I should work on it every single morning when I wake up. The more I tell myself ‘one of these days’, the less likely it’s gonna happen: it’s really started to get to my head at this point, and I think I have to just sit down one day and commit to it. I’ll dedicate Sunday to working on 6.0. 

18042019

Had work training at the restaurant tonight, it went well, I think, and was nice. I’m going back next Wednesday. I didn’t have time to work on much today but earlier, I did get the colour swap shader working. It was incredibly frustrating and tomorrow, when I finish assembling backend of the UI for the main menu, I’ll do a full write-up, but for now, all i’ll say is that it was far more difficult than it should have been. It looks good though, so I suppose at the end of the day, that’s all that matters…

Tired, and a bit drunk. When I don’t concentrate on my work my head is filled with confusing and misleading thoughts. The girl working at the liquor store counter was somewhat attractive and her fingernails were painted black. I’m listening to Mitski right now after Taylor persuaded me to give her another chance and someone somewhere’s saying right now, “But I’ve been anywhere, and it’s not where I want…”

17042019

Streamed most of the night, got a good amount of progress done on We Are Young: was able to finish up the main menu as well as the itch.io page, and got a good amount of progress on the cards. Earlier today, I also started the spec doc for Abdullah, and am satisfied with it for now. In short, today was a remarkably productive day and I’m satisfied with my progress.

16042019

Didn’t post an entry yesterday but I did get in two graphics, which will have to suffice in lieu of a proper post, I guess. 

I’ve spent most of yesterday and today drafting mockups of the interface. So far I’ve made good progress on the main menu and I’m satisfied with the results for now, but I have a feeling for some reason that I’ll end up reworking it down the line. I should be able to finish the main menu by the end of tonight (I’ll post a screenshot if/when I do); the next priorities are 

1. Building the engine for the UI. Programming interfaces in GM has always been kind of a pain in the ass (to say the least) and I have a dim feeling that I’ll have to crunch the numbers on this one, but when I get it working, I think it’ll look pretty good (hopefully enough to justify the work). 

2. Building a palette swap shader. Pretty self-explanatory, and I thought it would be a pretty straightforward GLSL shader, but… either I’m actually stupid, or I have no idea what I’m doing when it comes to shaders (or more likely, a toxic combination of both), because I gave it a semi-earnest try this afternoon and it ended up being completely fruitless both in results gained and lessons learned. I have a strong feeling I’m gonna end up having to outsource this one…

I’m not in such a great mood right now, to be honest. Everything was going fine and for most of the day i was feeling pretty okay but just now – or, well, half an hour ago or so – my mother came in for another “talk”, and it ended up just about the same as it usually does. It was about something utterly petty; I don’t know what it was but something about the way she was talking, the things she was talking about, made me unnecessarily angry. 

Last night she showed me an animated video my brother had sent her about a guy coming of age and, at his father’s insistence, leaving home. But every time he tries to leave, something always brings him right back, and each time, his mother welcomes him back, while his father grows increasingly frustrated. Eventually, his father tries to aggressively force him out, and the mother tries to intervene. In the ensuing chaos, she dies. The father and the son are now alone, and the son is finally able to leave. He and his father appear to reconcile, and the father, now alone in the house, looks out the window and probably realises his son is gone for good. I think my mother showed it to me as an attempt at a metaphor. She was very clearly moved by it. As for me…

14042019

Spent several hours this afternoon streaming some development, got the cluster charges in Document finally working as intended (firing behaviour and all). I’d like to get another level built before the next release, which will probably be either late this coming week, or the weekend. I’ll probably do another stream mid-week, maybe on Thursday, and then again on Sunday if I’m feeling comfortable with it.

This week, I’d like to divide my time between further developing conceptual work for the new project (both visually and mechanically), and working on 6.0 of the World, which I’ve neglected for a good month and a half now – far longer than I intended. I’d really like to get the chapter out; I need to restore momentum, which by now I’ve pretty much completely lost.

Overall, I feel like I’ve made a good recovery overall and I feel both motivated and inspired to work. I’m not too concerned about the fact that I’m working on multiple projects at once; I feel that my engagement with each one is casual enough that I don’t feel (too) guilty not working on a particular one for, say, a week or so, and each one is sufficiently different from the other where I don’t really feel emotionally stretched. In that sense, I’m optimistic about the near-future.

13042019

Had an unbelievably good day today (most of it related or tangential to the overwhelming success of the Interac interview) but I’ll leave the details of that story for another time and context. All I’ll say for now is that I’m in a pretty good mood and I have a feeling that my experiences today have invariably led to the crystallisation of my new project into something I actually feel capable of executing. Now that interviews and applications are all cleaned up and done with, I can finally get back to full-time work. I know I’ve been saying this for at least several weeks now, but this time, I really feel like I can get some good progress done, and get something presentable out.

12042019

Not too much work done today either (at least so far, although realistically, I don’t see myself getting anything done in the next few hours) but I did get some general work done. I created two repositories today:

gamemaker-stuff, for various tools and resources in GameMaker (which I’ll probably post here as well, since they’re pretty brief and straightforward)

releases,  for, well, releases, but mostly as a streaming pipeline for Document builds separated from the formality of itch.io

As usual, I’ll try to keep both pretty consistently updated, and I’ll be tracking developments in both here. 

I’m gonna try to get a drawing in tonight, hopefully I’ll actually do it and I’ll be able to post it. Maybe some landscape this time… 

11042019

I spent most of today getting hyped up about this essay contest about the works of Joyce which could potentially award me $200 (unfortunately, as I was rejected from grad school, I can’t earn that extra $100)… if I win. That’s a big “if”, but I might as well give it a go, right? Too bad the contest deadline is in four days, and for at least one of those days, I’ll be gone for the entire first half of the day doing the interview for Interac almost an hour away. I would like to write something about “A Painful Case” so I put down a bunch of ideas but I got too worked up and found myself unable to sit down to actually write anything, so I paced around my room as usual listening to Billie Eilish’s debut album (which is pretty good) in a state of frantic, directionless anxiety. Word count: zero. I’ll try again tomorrow.

On a slightly positive note though I feel pretty confident about the interview on Saturday, and so long as something doesn’t come up tomorrow to completely derail my mood, I feel that I’ll be able to handle it pretty well. I’ve got both my demo lesson and my documents prepared, so hopefully things go smoothly… after that, I’ll finally be able to relax for some time and get back on schedule.

I also applied on a whim to Sucker Punch tonight, for the position of “narrative writer”. They’re currently working on Ghost of Tsushima, which I find to be pretty interesting. I wrote what a consider to be a pretty high-effort cover letter, of which I’m pretty proud, to be completely honest; I haven’t invested this much effort into job-searching in a while and I’m satisfied with my efforts this time. I honestly doubt this will pan out to anything, but I hope at the very least, someone will actually read it and I’ll get a response from a human being rather than an automated rejection as it usually goes. Hey, who knows, maybe I’ll get lucky. 

I’m not holding my breath, though.

10402019

I haven’t done anything yet today, but I feel like I’m in the right mood to be able to potentially get things done. I woke up today at 1500 utterly defeated but I happened to catch Jacob (who works on ITTA) streaming and watching him work through some stuff really helped me gained the motivation to not only work on things, but to just get out of bed in the first place. 

First things first, I’m pretty certain 6.0 isn’t going to be released this week. I’ve made absolutely no progress on it whatsoever; but of greater concern, I don’t really have any motivation to work on it. However…

Lately, I’ve been feeling the urge to work on a game again. I’ve had some ideas floating around for a while now, which I mentioned cursorily in some previous entries; but they’ve really started to take form lately. I talked a bit with Jacob on his stream about developing stuff and it got me feeling pretty motivated to actually put some work into it. Hopefully I’ll have some stuff to show of it soon.

09042019

Well, for better or worse, I’ve now returned from DC. All I’ll say about it for now is that I accomplished exactly what I went there to do, and in the process, learned (or perhaps simply reaffirmed) some rather uncomfortable truths about myself that I hoped I wouldn’t have to confront again. Anyways, I’m too tired and worn down in more ways than one to draw this out much longer; I’ve spent the past six hours in constant commute on buses (where I predictably failed to even attempt any writing) and I feel as if I’m on the verge of some kind of minor existential catastrophe. Hopefully tomorrow brings better prospects…

07042019

Yet another completely unproductive day. Although, to be completely fair, it’s not as if I really even bothered trying in the slightest. The pain in my abdomen seems to have receded a bit, although it hasn’t gone away entirely. This afternoon I experienced a mild psychotic break after looking at Indeed for too long.

Anyways, here are the things I want to accomplish for next week:

– Finish and release 6.0 for From the World to Come

– Finish at least one character portrait

– Continue working on conceptual mockups, hopefully have something to post for next #screenshotsaturday

This week as a whole will be unusually busy: tomorrow, I’ll be heading out for DC to see the sakura trees with Taylor, so I’ll have virtually no free time. I’ll be returning Tuesday some time in the afternoon, and since it’s a five-hour bus ride, I won’t be back until very late at night. The next three days are theoretically free, but on Saturday, I have my interview with Interac pretty early in the morning, and I’ll have to prepare for the interview as well as the demonstration lesson, neither of which I’ve invested any meaningful effort yet. (I also have yet to send out all the documents, which are due Tuesday, so it’s not exactly looking great…) Hopefully I’ll be able to get some work done on the bus ride though. I’m mostly committed though to just finishing up 6.0 at this point; the other two items will probably no get accomplished and will have to wait for either Sunday, or next week. 

Well, I guess I have no one to blame but myself for putting things off so much.

06042019

(Although I’m publishing this on the 7th, I drafted most of this on the 6th. Really…)

Got a respectable amount of work done today on Pierrette’s portrait, which I had aimed to finish by the end of this week (and which, as of now, I have accomplished). I spent most of the day – or more honestly, most of the afternoon, since I spent most of the actual day sleeping – trying to come up with some conceptual mockups for #screenshotsaturday. Nothing came to me though and I really just spent most of that time sitting there staring at a blank file. Which, admittedly, is not at all unusual…

On another note, my stomach’s been in a considerable amount of pain for the past two days or so, but only today did I just realise that there was an acute and localised source for the pain as opposed to the generalised, free-floating state of feeling-like-shit that I’m usually just passively enduring. It’s not too bad, just this dull ache mostly, but it comes and goes in waves with somewhat unpredictable frequency and it’s certainly uncomfortable enough to be distracting. I’ve also been feeling unusually tired and lethargic this past week or so, maybe a bit longer; I wonder if the two things are linked in any way? Well, best not to speculate in areas in which I have no expertise… hopefully the pain goes away soon, although going by my experiences, it rarely ever does.

05042019

(Although this was technically published on the sixth…)

Did a little more than the absolute bare minimum today: started on Pierrette’s portrait! By the time I woke it was already halfway through the afternoon and I knew by then that I was going to get approximately nothing done all day, yet somehow I managed to defy my own expectations, however so slightly. I got the sketch down on paper and then scanned her in and went over the basic outline / colours; not an insubstantial amount of work, now that I think about it, but far too rudimentary to post even semi-publicly. Maybe tomorrow? I’ve been telling myself that I’ve been wanting to post something for #screenshotsaturday for nearly two continuous months now, yet I haven’t posted a single thing, or even really worked for anything. This is no screenshot, to be sure, but at least it’s something. And something’s better than nothing, right? Right?

03042019

Haven’t worked on anything today – and probably won’t bother starting at this point. An idea for a new game has been fomenting though for the past day or so. I feel somewhat excited by it occasionally. I would like to begin some preliminary work for it tomorrow. Maybe this time, I’ll use Twine or something… at least for the structural planning. 

More likely though, I probably won’t get to it at all. Not only is it too emotionally draining on a conceptual level, the very thought, let alone act, of actually working on a game these days is draining in a near-total sense. Every time I open GameMaker feeling inspired to do any kind of work, the mere sight of the interface just shuts me down completely and I start feeling as if my entire body has just been suddenly seized by some kind of narcoleptic episode. The logical follow-up to that would probably be to try another engine, but the thought of having to learn a new language and new interface and new workflow makes me want to give up before I even begin. I don’t know. Maybe I really am just not cut out to make games, after all. Maybe I am just better off quitting for good. 

02042019

Between yesterday and today, I got significant work done on the third chapter of I., which I just published. I have some ideas for the next chapter, and will probably begin writing it tomorrow. I would also however very much like to resume working on 6.0 of the World again, as it’s been quite a while since I last published anything for it. I’ve been feeling unusually exhausted however these past several days for some reason and my thoughts are constantly plagued with bleak sentiments. It’s been very difficult to do much of anything both physically and emotionally, but I’m somewhat confident that it will pass on its own in time. The best I can do for now is just wait it out and not engage it too much.

On a more general note, I’ve decided that ideally, I’d like to update this site at least once a day. Even if I’ve accomplished nothing of value that particular day, I strongly believe that ensuring consistency in my posts will keep me tethered to a sense of schedule and help reinforce even just the barest semblance of discipline. The goal for now is really just to ensure that I don’t end up slipping back into indolence again.