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Month: June 2022

28062022

Finally back to work. Well, notionally, anyways. Spent the day finishing up the exterior of the dorms, and then started working on the task list for July. I’ve been feeling pretty tired lately, not in a bad way, just in a… tired way. I’m thinking that maybe things have just started to catch up to me, although I also feel pretty content right now too, and not at all troubled or dissatisfied in any particular manner. I hope next month will be more productive.

22062022

Finally feel recovered enough in full from the trip to return to work proper. Not too many days left in the month, yet still an almost entirely unfulfilled task list. I’m going to need to really concentrate these next few days to get all this back in order. Will have more to write about tomorrow, hopefully.

14062022

Pretty exhausted today, checking out early. I’ve got the roof and the facade of the main dorm building drawn, but there still need to be a few more additions before I can actually call it finished, including the staircase. Progress has been really slow otherwise, although I hope that tomorrow, before I head out for the day, I’ll be able to at least finish the building in its entirety. Maybe I’ll even start to get it implemented in-game. 

12062022

Started plotting out the dorms today. I know that “plotting out” isn’t exactly the same as “getting done”, but it’s a good start. Tomorrow, once I return to the office, I think I’ll be able to get the work itself done pretty swiftly.

Two buildings: one completely inaccessible, the other only accessible by a staircase that leads to the second floor. Only one floor, and three rooms will be accessible. I imagine the hardest part is going to be setting up all the assets, and then making sure the z-positioning works consistently. I spent some time tonight taking a look at the interior lighting system, which is a bit of a mess. I’m going to need to clean it up a bit before I can implement it properly elsewhere.

11062022

Dropped off a bit there in logging entries. Last week’s meeting went well, we were able to establish a clear understanding of objectives to come. Since then, though, I’ve yet to work a single day, which means I’ve already burned three days off of what is already a very tight schedule. 

I’m going to go to sleep early tonight, and then tomorrow, after service, I’ll start working proper. I think that I’ll start by working on either the basement, or the dorms. That should give me something with immediately visible returns, and hopefully help to stymie my motivation again.

08062022

Finally finished up the task list, at least as best as I can for now. I don’t know why I always procrastinate so much, especially since I never fail to catch myself when I do. I always tell myself I’m going to work on it, that I’ll do better next time, but I don’t. At this point in my life all it does is exacerbate the sense of frustration with myself.

07062022

It was nice to see the doctor today. I forget that I actually miss her quite a bit in the weeks I don’t see her. I spent the rest of the day working on the revised outline. 

Working on it has made me rather acutely aware of the amount of work left. At the same time though, seeing it written down in a precise, itemised format, it doesn’t seem nearly as much as I’d envisioned in my mind. 

I made sure to front-load some asset-heavy work for the rest of this month so that I have some things to release to the public. Call it vanity – and maybe it is to some degree – but it helps a lot to keep me motivated. It’s been rather difficult this past month working in the obscurity of UI backends (which, if I’m being completely honest myself, I seem to have somehow broken with my latest attempts at optimisation). Soon though I’ll have more interesting work to show.

06062022

I had intended to finish the CPBE today but when I woke I found myself in a contemplative state of mind and so I spent the rest of the day in discernment instead, reflecting on my work and restating my thoughts and intentions with it. Despite the lack of material progress, I feel satisfied with the results of today’s contemplation and feel adequately prepared to draft the revised outline tomorrow. 

I would like to finish the CPBE by this week’s meeting, so that I may finally be able to redirect my focus towards more outwardly productive tasks.

04062022

For whatever reason, instead of working, I’ve just spent the past two days reading. The sickness seems to have passed almost entirely, save for the occasional bout of coughing that could just as readily be attributed to the dust lining the surfaces of my room than any malady within me.

02062022

Slept terribly last night on account of a painful cough that developed rather suddenly over the course of the evening. This morning’s meeting was productive, and helped solidify my attention for, at the very least, the next week. On top of wrapping up work on the CPBE by the end of this weekend, I am to assemble a revised task list of objectives for the next few months, as well as an updated version of the plot flow. All very useful things. I’m looking forward to this week’s work.

01062022

First day of June. A wet, cool day, with heavy rains throughout the afternoon. It’s provided me a good opportunity to collect my thoughts, and reground myself in the work for the coming month.

I didn’t make as much progress today as I’d hoped. I started implementing the timer for the questions, but didn’t get very far as I got needlessly distracted thinking about the design of the icon. (I have a tendency, I’ve come to realise too late, to overcomplicate these kinds of things at the expense of greater issues.) Tomorrow I will have it implemented by the end of the night, along with the next batch of questions.

I’ve also renamed a number of iconographic sprites in (a probably futile) pursuit of a more unified naming scheme. I suppose now would be a good time to stake, for future projects, a commitment to a reasonable set of conventions. Too late for now, though…

By next week I hope to have completely finished this wretched test, so that I may resume work on the parts of the game that actually matter (and which actually need to get developed). I shall have my producer hold me to that in tomorrow’s meeting. I’ve spent too much time messing around with this beyond reason, and – at least for now – with little apparent payoff.

31052022

Cancelled session today, for obvious reasons. It would’ve been a pretty brutal walk if I hadn’t, anyways: a steady 94F throughout the afternoon, unrelenting sunlight. The cancellation gave me a bit more time to just rest, and gather my thoughts. Seems like the soreness has receded a bit, and the cough is manageable with a substantial amount of water throughout the day. 

I was able to get a bit of work done today, and my thoughts felt clear while I was working. I’ve continued working on the CPBE questions, cleaning up the backend a bit so it’ll be easier to adapt it for different uses down the line. I’ve also introduced the ability to render certain sections in bold, which has done a surprising amount of work to substantially improve the appearance of the interface overall. 

I hope to be able to get it done, and sent out by the end of this week. At this pace, I feel this is once again attainable.