spncryn/log

Month: February 2026

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Progress has ground to a halt again. I’m barely a game developer anymore: my motivation to work on anything is effectively nonexistent these days, and my energy to do so even less. Nothing is going wrong, per se; it’s just that nothing is going particularly right, either. To say that I’ve been feeling creatively stymied as of late is an understatement of sorts. It would be more accurate to say that the desire is completely gone altogether.

31012026

The past month has been more eventful than I have patience to properly recount here. I’ve found myself once again in the midst of a vague peace. I’ve been feeling more motivated to return to working on games, although it’s hard to find time for it after work. No, that’s not true at all: I have plenty of time, I just spend it other, far less productive ways. The truth is that with Work, I don’t feel like I’ve made any material progress at all in the last half-year at least. The bulk of the progress made on it has consisted of fixing old mistakes, and refactoring assets and code to a (hopefully) more legible standard, that ironically, I have yet to put in practice for any other project.

I have been working on the document for Plan though. I keep vacillating between different approaches for the project, and it’s got me trapped in a cycle of indecisiveness. What I know I need to do is just commit to any one of those plans in implementation and force myself back into the rhythm of actually doing things in-engine, instead of just thinking about concepts… I hope I’ll be able to make some progress soon. I’d like to find some time in the upcoming week to work on a prototype for the foundational mechanical systems.