22102019
Stayed up all night last night and went to sleep at noon, ended up sleeping through the entire afternoon basically. Seeing that it’s already almost 0400 and I’m still not even close to sleeping, it seems yet another day passes in which I’ve failed to make even the slightest attempt to improve my sleep schedule…
In any case, it turns out I didn’t exactly fix the issue I thought I fixed yesterday, so I spent some more time actually fixing it for good today. It turns out that inputting a full script with arguments was not accepted by script_execute, so instead of “player_state_switch(light_fire)” I had to create an entire separate script just called “action_light_fire” containing the former script, and then input it into the script_execute. It took me far longer than it should have for me to figure out but at least it’s done. I also implemented the firestarter menu properly so that the player can now choose between different kinds of strikers when starting fires.