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24012020

Minor progress today, probably no net outcome: implemented directional sprites for movement along the vertical axis but it ended up looking pretty inconsistent so I’m probably just gonna end up cutting it, or saving it for a much later consideration. I also made some minor adjustments to the behaviour for the event triggers (well, the one existing one anyways) and cleaned up some of the inconsistencies on the decontamination sequence (mostly dealing with the doors being able to be retriggered or eventually reopened etc). Nothing really to show but hopefully tomorrow I can put in some decent work and get something out for #screenshotsaturday. 

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