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26052020

Spent the day working on a bunch of backend tweaks for the fog which have improved the overall experience. Some changes of note include improved depth sorting, a smoother transition for the overlay, and the addition of a Perlin noise filter to the weather particle layer (ie raindrops and leaves). I still have issues to address, the most notable being improvements to the spawn pattern for the clouds – it feels inconsistent right now, sometimes it ends up looking pretty good but other times the clouds just bunch up together in a rather disorienting and ugly manner – but it’s looking pretty good now and I can probably let it go for now after a few slight adjustments tomorrow. Tomorrow I’d like to get back to working on the printer, and hopefully get it done for good.