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27032022

More productive this weekend. Implemented a “dynamic” sky. There’s a special sunset one for the introduction section, and another generic one for the rest of the game. I’ll probably end up creating at least one more. 

I’ve also made some significant revisions (I would consider them improvements) upon the opening section. It features a much more extensive onboarding section via the CPBE interface, which helps the player get acquainted with the texture of the game. I’ve also, per the excellent suggestion of my producer, moved the game’s start to take place at sunset, rather than early morning. It puts a lot more natural incentive upon the player to get back to the outpost in an expedient manner, by sensibly limiting the player’s interactions and movements to the amount of visible daylight.

At this rate of progress, I might actually be able to get this month’s work done on time!

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