28012020
Spent most of today working on additional post-processing effects, which included implementing a slight bloom effect into the Gaussian blur shader, tweaking the values on the noise levels, adding a lens dirt/smudged filter, and adjusting a number of the chromatic palettes. Made a lot of progress overall on visuals, although I’ll have to check tomorrow to see how much I actually like any of them. I also would like to build in at some point a proper menu to toggle all these elements. Maybe I’ll do that tomorrow…
I started working on an additional visual effect for when the player enters inspection mode, resembling some kind of composite between a digital video camera and a satellite image: it features a number of stats (things like current resolution, zoom level, FPS, etc) as well as a locator similar to the face tracking sensor on a phone camera or something, which starts in the centre upon being opened and tracks to the position of the player (thus counteracting visibility concerns somewhat). I’ll finish up the effect fully tomorrow and improve the range and visuals of the stats, but I’m glad to report the idea came out a good deal nicer than I thought it would.