28052020
Spent some time today redesigning how the fog overlay’s opacity works, as well as the spawn system for it. Previously, the cloud instances were spawned in incrementally on a timer, which resulted in the potential for uneven clumps to form. Now, the cloud instances will all be spawned simultaneously along evenly-spaced cells on the height of the room as soon as the fog starts, but won’t animate (that is, move into position) until the overlay opacity has reached a certain level. It results in a much smoother and more consistent transition, as well as a dense fog cover which feels more realistic in terms of its spacing and uniform distribution.
It’s been incredibly humid since yesterday and I’m having difficulty going to sleep at night. When I woke this morning, I had a rather severe headache, following a very vivid and intense dream about catastrophic events to come which left me feeling uneasy throughout the morning. My computer is also heating up to a rather concerning degree, which makes working difficult for prolonged periods of time as the keyboard becomes uncomfortable to use after a bit. If this is a harbinger of what’s to come this summer, well…