28062020
Not too much work today, it was too humid and I slept horribly last night. I finally implemented a gradient solution for the shadows though that allows the shadow surface to be “faded out” depending on the amount of available light present. The shadows consequently will be very dim when it’s raining.
As a part of that I also created new independent weather states for overcast and foggy weather, which gives me finer control over switching between weather states. There’s still a weird bug where the rain audio will for no immediately obvious reason fade out about a minute in and then fade back in to full volume – but that’s been around since last year, so I’m probably just gonna have to figure out a better implementation some time later. For now the weather seems to work fine.