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A calm, pleasant Thanksgiving. I finally decided to start working on the template project today. Got basic movement and tile-based collision set up. Most of this, honestly, is just me trying to figure out new techniques. The main project has become too unwieldy to start experimenting with radically different approaches to structural design and implementation. I feel for the first time in a long time that I’m not only capable of improving my technical skills, but actively interested in doing so. There’s a certain pleasure I’ve been rediscovering as of late in sitting down and learning these things that in the past I was so loath to do now that my ability to grasp it is no longer tied directly to a graded assignment, and no one is watching. I want to start setting up the inventory system tomorrow, and see if I can figure out this business with structs.