spncryn/log

Menu

29012020

Another day with decent progress: I finally got around to implementing a proper options menu allowing the player to configure a variety of visual settings. Along with that came the necessity to implement a whole bunch of new toggles – for things like film grain/noise and even letterboxing – which has made the overall design feel a lot more modular and customisable to individual tastes (and now I’ve also preemptively secured myself against complaints that the VFX look like shit). I even got the save/load features done for it. The menu still needs some work down the line just touching a few elements up but it’s basically finished now at the foundational level. Overall I feel pretty satisfied with the progress I made today.

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