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29302019

Worked on animations for the bivouac today. It took me all day to finish up the unrolling animation alone… at this rate I doubt I’ll be able to get anything else done this week (assuming, that is, I’m even able to get this done). I think a large reason behind my inefficiency was due to not being able to properly visualise how the action actually worked in reality, which obviously made it difficult to translate into an animation. I was focusing too much on verisimilitude that I realised it doesn’t actually matter (and unlike some of the other processes and animations, I don’t think anyone really cares how the tarp is unrolled since it’s such a mechanically trivial task in reality, with little bearing on the overall experience). Tomorrow, I’d like to finish up the animation if possible, which includes driving in the stakes, and pitching the tent. I don’t know if I’ll actually be able to accomplish that, but no work is wasted, as it goes…

I also made some significant visual changes to the itch.io page. I’m not gonna talk too much about that for now because it’s still in a very preliminary draft state but it is worth noting.